GUIDE 13
After day 30
When survival gets easier, it is time to build a real project.
LEAVE CAMP
Explore with a goal
After securing the basics, look for distant things: mountain copper, cave entrances for iron, new lakes, rare apple trees and unknown places. Always prepare torches and your return before going far.
PREPARE FOR SEASONS
Do not wait for danger
Summer means heat and water. Winter makes nights colder. Make reserves, maintain your fire and think about equipment before a difficult season arrives.
GIVE CAMP A PURPOSE
An adventure that continues
Expand your shelter, plant berries and trees, forge copper or iron tools, organize chests, improve defenses and keep doing quests. Foxes, boars and rabbits also give the surface more to discover. Day 100 is a goal, not the end of the world.
Plan a deeper expedition
Explore all 3 or 5 cave rooms with a pickaxe, spear, torches, water, food and bandages. Slimes can pursue you between rooms. The final chest rewards exploration, but there is no exit shortcut: keep enough supplies for the return journey.
Do not rely on endless fishing beside camp. Schools expire and emptied spots are temporarily blocked; alternate fishing, gathering, cooking and farming.
New exploration goals
Search for missing blueprints, weigh cave danger against surface ruin expeditions and travel into unexplored regions. No site guarantees the last missing blueprint. Duplicates remain possible; removed weight goes to classic loot, not other unknown blueprints.
A large ruin may have several chests, but only one is eligible for the blueprint roll. Bring supplies rather than chasing chests unprepared: dried meat never spoils, but water and healing are still essential. Plan an expedition.