GUIDE 09
Fishing
A lake can become another meal for your adventure.
PREPARE
Craft a fishing rod
Craft a fishing rod in the survival recipes with 3 wood and 1 string. It has 60 durability and only loses one point when you truly catch a fish.
Bubbles and ripples mark fish schools
Fish can only be caught near a school. Each school holds 1 fish (50% chance), 2 (35%) or 3 (15%). There is no counter: visible ripples mean fish remain.
After a catch, ripples disappear for 1–2 seconds, then return if fish remain. The last catch empties the school. Outside a school, the character waits briefly, then says in a speech bubble that nothing is biting. The rod loses no durability.
BY THE WATER
Wait for a bite
Stand on an accessible shore, equip the rod and cast into the water within two tiles of a visible fish school. When a fish bites, a large meter appears: click while the cursor crosses the golden zone.
Complete the fishing actions to land a fish. Failed attempts can lose it; a successful catch costs one rod durability. The catch is not always a salmon: eight species are available.
Move between fishing spots
Every 90 real seconds of active play, one global roll has a 10% chance to create a school. After success, the game searches the loaded area for valid water near an accessible shore. Without a valid spot, the attempt is lost. There is no roll per water tile.
A school lasts 3–4 minutes maximum; uncollected fish are lost when it expires. Active schools are at least 14 tiles apart. An emptied or expired school's position and a 12-tile radius are blocked for 2 Wildoria days. Other schools remain independent. Larger lakes offer more possible shore locations, not an artificial size bonus.
Schools, fish, timers and blocked areas are saved. Timers stop while the game is closed, and reconnecting does not refill schools. String for your rod comes from cave cobwebs, broken with a spear.
A NEW MEAL
Cook your fish
All eight species have raw and cooked versions. Put it on a campfire to cook it, then click the fire when it is ready.
Eight species, a journal and a trophy
Eight species can be caught: Salmon and Perch (30% each), Rainbow trout and Pike (14% each), Silver eel and Sturgeon (5% each), Golden carp and Moonfish (1% each). These chances apply to each catch, not to school creation.
Each new species is recorded for that save, even after the fish is consumed. Craft a fishing journal with 2 wood, 4 fibre and 1 string to see discoveries and unknown silhouettes. Discovering all eight species awards a placeable, rotatable wooden fish trophy; it cannot be crafted.