Spring
Day: 5 minutes
Dusk: 1 minute
Night: 2 minutes
GUIDE 07
A good night is prepared around the fire during the day.
Keep wood in your inventory before evening. The campfire gives light and warmth, cooks meat, fish and mushrooms, purifies dirty water and marks the safe way home.
WILDORIA'S CLOCK
One complete cycle, from dawn to the next dawn, always lasts 8 real minutes. The daytime phase ends when dusk begins, and the night lasts until the next season's dawn.
Day: 5 minutes
Dusk: 1 minute
Night: 2 minutes
Day: 5 minutes 20 seconds
Dusk: 1 minute
Night: 1 minute 40 seconds
Day: 5 minutes
Dusk: 1 minute
Night: 2 minutes
Day: 4 minutes 40 seconds
Dusk: 1 minute
Night: 2 minutes 20 seconds
Remember: summer gives you more light for exploration. Winter has shorter days and longer nights, so return to camp earlier. The fur coat adds warmth, while the sun hat helps during heat.
Open the campfire panel to check fuel, add wood and track up to three preparations. Place torches around the camp and build continuous palisades and close the gate. Normal wolves cannot break them. Placed torches improve visibility and help keep wolves away. On full-moon nights, the Werewolf can damage defenses, so check every wall and keep your fire fueled.
A fur hat adds 2 °C in the HEAD slot, alongside the fur coat's 4 °C in the BODY slot. Collect yarrow during forest trips: each bandage needs 10 and restores 15 HP after use. Creature attacks make your character blink; follow the health bar to track your own damage.
A campfire at 100% fuel lasts 12 minutes in normal weather (×1). At steady intensity, light rain uses fuel at ×1.3 (about 9 min 14 s), heavy rain at ×1.6 (7 min 30 s), and a storm at ×2 (6 minutes). The multiplier changes gradually with actual weather intensity.
The campfire panel shows the extra fuel use. At the start of a rainy episode, your character may warn you once if you have an exposed lit campfire. Recipes and cooking or purification times do not change.
Campfires in caves and those fully covered by a roof stay at ×1. An extinguished fire uses no fuel.
When daylight ends their nightly presence, wolves quickly run offscreen before disappearing.
Below 30 HP, red screen-edge pulses appear, intensifying below 20 and 10 HP. They complement the health bar without replacing healing and fade as health improves.
Visual stages follow displayed body temperature, not only weather: at 10 °C and above there is no cold warning; below 10 °C there is no frost yet; frost begins below 6 °C, grows below 3 °C and reaches its final stage below 0 °C. These are visual thresholds, not new damage rules.
Watch the clock, lighting and weather rather than relying on large new-day, season, full-moon or weather-end notifications. Lighting and weather endings transition progressively.
A lit campfire keeps ordinary wolves at a distance while unprovoked. They can roam around its protected area; attacking a wolf changes this situation. It is not absolute protection against every danger.